The production of my flash game has started and i am creating the title graphics for the start screen in photoshop. The game is going to be called "Haunted house of horrors" and it is going to be white with a red radiant glow to stand out to the user.
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I created the titles on a transparent background so when I save it as a .PNG it will not have a white background when i import it into flash.
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I then went into Adobe Illustrator and created the scenes backgrounds for the whole flash game. The first scene that i created was the basement scene and i made two versions of the picture. one dark with a gradient glow to add a lens flare effect from the light in the wall and one that is bright so the user can see when they pick up a torch that they have to find to go through the rest of the house.
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I then did the same effect when doing the rest of the scenes in Illustrator. This is for it to look like it is a torch in the players hand whilst going from room to room. the source of the glow will be at the bottom of the screen to create the torch illusion.
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The rest of the scenes im going to design them in flash because it is easier to work with and also i need to animate the rooms as most of them are interactive with animations in the scene.
I then took a break from doing some designs and recorded some voices for my flash game. I was reading the script on one half of my screen and recording my voice on the other half in Audacity. When i recorded my voice i changed the pitch to make my voice sound younger.
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The picture below shows the sound files that i have for voices in the first scene of the game when Jason finds the house.
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I will now be using Adobe Audition to edit my voices so they sound good for the flash game. I opened my sounds in the windows explorer and dragged the sounds i wanted to edit into the Audition programme. I then increased the dB (Volume) of the sounds so the user can hear the sounds more clearly. I did this by using the dial that is above the sound waves.
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I then used an echo effect to make some of the sounds sound like that the character is inside a basement. This is for the scene where Jason lands in a basement after falling through a trap door whilst trying to enter the house.
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I left the rest of my recorded sounds how they were because i thought they sounded good as they were.
I then imported my sounds into flash to start making the character that I have created in flash speak. I did this by going to File > Import > Import to Library so I can keep track of what symbols and sounds I have ready for my animation.
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I then went into create some new mouth symbols that will show the character will speak. I made certain mouth shapes for the character so they can speak correctly in the game’s cut scenes.
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To make sure I had the quality of the sound on flash the best it can be I went into each sound properties and changed the compression settings to speech at 44kHz.
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The symbols below are the mouth graphics that i use for the main characters mouth for when i lip sync the animation with the sound.
I have a few symbols that look the same. this is so i can get the longer vowles animated in the lip sync. For example if he says soon i will use the enlarged O shaped mouth for the oo sound and animate it with the smaller O shape for a moving mouth effect.
My method of animation that i am using in my game is both tweening animation and frame by frame animation. Below is an example of how i do my frame by frame animation.
The left of the screen is the example that i use for the pose that i am working from and the colours that i need for the shading of the character. i have this on a separate layer in the animation because this will be removed and will not be in the final product. This example is from the scene that i have Jason trying to smash down a door to get into the house. The picture below shows the frame by frame animation that I have done.
I also did some frame by frame animation for the final part of the first scene that shows Jason falling through a trap door after he stops to take a breath from smashing on the door. I did the background and floor beneath the trap door on the same layer so it is quicker to draw the scene.
I then did the trap door on a separate layer so i can do an animation of the doors opening more smoothly and consistent. It is also easier to do so i can animate it quicker.
I also drew Jason on a separate layer so i can animate him falling through the trap door quicker and better for work time.