Monday 1 October 2012

Sounds, techniques being used in the flash game

I am going to be using multiple sounds that i will create to make the horror in the game more suspense for the user. The type of sounds that i will be using are:

- Light background music for some points
- Ambient sounds
- jump scare noises
- vocals
- character chat

Things like ambient sounds and jump scare noises will be used so the user will feel intensity when they play the game. The aim of this is to make the user scared when they play the game so they can have a good experience of the gameplay. The character chat will mostly be the main character thinking on what they have to do for the next objective and in cut scenes there will be multiple vocals and noises to scare the user. There will be light background music playing so the user can feel unprepared for what is going to happen next so they will un-expect the jump scares in the game. There will also be a sound coming from the thing that will be chasing you to add more horror to the game because the sounds is the source of anything being scary.

The type of lighting that i will use in the game will be dark but brightened with the torch the user finds at the start of the game. This is to put tension on the user because the game needs to be scary for the character entering a haunted house. The house will look like it has been abandoned to make the fear factor of the game go up when the character goes into the house, this is because the look of a haunted house makes the user feel uncomfortable so the game will take the user out of their comfort zone and into the fear zone in their mind so its adds more fear to the game.

The style of the game will be set in both picture form and animated form. The picture parts will be for the users interactivity and the cut scenes will show them the story behind the haunted house. However there will be a twist to some cut scenes because the user will have to quick time actions to escape the thing when it chases you. This will require a combination of buttons to escape the thing for an entertaining and horror experience. The user in the picture scenes will have to find their way around the house and find certain objects to survive the house. When it is animated the user will have to prepare for a quick time action if a sign at the bottom says 'Prepare to run'.

Overall the whole game will be dark and gloomy to add suspense and horror to the user. This is to give them a good experiance of horror whilst playing a game. I think it is best to design the game in this fashion because it is easy to do and the user can still think of it as a good horror game.

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