Wednesday 10 October 2012

Concept art part 2

 


This is the Basement plan for the start of the horror game. The scene will include sounds like a light wind blowing effect to make the user feel uncomfortable. There will also be spot sounds for picking stuff up like the torch and the key in the basement. The navigation will include having to pick the key and torch up to move on through the door at the top of the scene.


This is the plan out for the main hallway. You will come here after escaping the basement and throughout most of the game to get where you need to go. There will be ambient sounds on the scene like a light humming sound that will make the user feel tense like somethings is going to happen. To move around this scene there will be an invisable button around the area where you need to go. They will be on all the doors and the stairs so you go up the stairs to go to the next scene. Spot sounds will include the sound of opening doors and the sound of stairs creaking when you go up the stairs.


This is the plan for the bedroom where you will go to hide when the thing comes chasing you through the house. There will be more ambient suonds in the room like a light humming sound effect for example to make the user feel uncomfortable and unable to think about what they are going to do. The navigation will be with invisable hit box buttons over the wardrobe for the user to hide in there if the thing is chasing them and benith the screen to leave the room when they have experienced enough in that room. There will be spot sound effect for the wardrobe and door and they will both include creaking doors to make the user know it is an old house they are running around.
 
 
This is the plan for the theater cut scene where the user will find out finally what is the thing that is chasing them. The navigation in this scene is different from the rest. there will be quicktime actions for the user to do to run away from teh thing that is chasing them. they will have to do this successfully or they will be killed and will have to start the game all over again. The spot sounds will include a stoping feet sound effect to make the user feel like they are really running from the thing.

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