This is the plan for the bedroom where you will go to hide when the thing comes chasing you through the house. There will be more ambient suonds in the room like a light humming sound effect for example to make the user feel uncomfortable and unable to think about what they are going to do. The navigation will be with invisable hit box buttons over the wardrobe for the user to hide in there if the thing is chasing them and benith the screen to leave the room when they have experienced enough in that room. There will be spot sound effect for the wardrobe and door and they will both include creaking doors to make the user know it is an old house they are running around. |
This is the plan for the theater cut scene where the user will find out finally what is the thing that is chasing them. The navigation in this scene is different from the rest. there will be quicktime actions for the user to do to run away from teh thing that is chasing them. they will have to do this successfully or they will be killed and will have to start the game all over again. The spot sounds will include a stoping feet sound effect to make the user feel like they are really running from the thing. |
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