Friday 21 December 2012

Production Diary


The production of my flash game has started and i am creating the title graphics for the start screen in photoshop. The game is going to be called "Haunted house of horrors" and it is going to be white with a red radiant glow to stand out to the user.

I created the titles on a transparent background so when I save it as a .PNG it will not have a white background when i import it into flash.


 I then went into Adobe Illustrator and created the scenes backgrounds for the whole flash game. The first scene that i created was the basement scene and i made two versions of the picture. one dark with a gradient glow to add a lens flare effect from the light in the wall and one that is bright so the user can see when they pick up a torch that they have to find to go through the rest of the house.
I then did the same effect when doing the rest of the scenes in Illustrator. This is for it to look like it is a torch in the players hand whilst going from room to room. the source of the glow will be at the bottom of the screen to create the torch illusion.
The rest of the scenes im going to design them in flash because it is easier to work with and also i need to animate the rooms as most of them are interactive with animations in the scene.
I then took a break from doing some designs and recorded some voices for my flash game. I was reading the script on one half of my screen and recording my voice on the other half in Audacity. When i recorded my voice i changed the pitch to make my voice sound younger.
The picture below shows the sound files that i have for voices in the first scene of the game when Jason finds the house.
I will now be using Adobe Audition to edit my voices so they sound good for the flash game. I opened my sounds in the windows explorer and dragged the sounds i wanted to edit into the Audition programme. I then increased the dB (Volume) of the sounds so the user can hear the sounds more clearly. I did this by using the dial that is above the sound waves.
I then used an echo effect to make some of the sounds sound like that the character is inside a basement. This is for the scene where Jason lands in a basement after falling through a trap door whilst trying to enter the house.
I left the rest of my recorded sounds how they were because i thought they sounded good as they were.


I then imported my sounds into flash to start making the character that I have created in flash speak. I did this by going to File > Import > Import to Library so I can keep track of what symbols and sounds I have ready for my animation.
I then went into create some new mouth symbols that will show the character will speak. I made certain mouth shapes for the character so they can speak correctly in the game’s cut scenes.

To make sure I had the quality of the sound on flash the best it can be I went into each sound properties and changed the compression settings to speech at 44kHz.
 The symbols below are the mouth graphics that i use for the main characters mouth for when i lip sync the animation with the sound.
I have a few symbols that look the same. this is so i can get the longer vowles animated in the lip sync. For example if he says soon i will use the enlarged O shaped mouth for the oo sound and animate it with the smaller O shape for a moving mouth effect.

My method of animation that i am using in my game is both tweening animation and frame by frame animation. Below is an example of how i do my frame by frame animation.
The left of the screen is the example that i use for the pose that i am working from and the colours that i need for the shading of the character. i have this on a separate layer in the animation because this will be removed and will not be in the final product. This example is from the scene that i have Jason trying to smash down a door to get into the house. The picture below shows the frame by frame animation that I have done.

I also did some frame by frame animation for the final part of the first scene that shows Jason falling through a trap door after he stops to take a breath from smashing on the door. I did the background and floor beneath the trap door on the same layer so it is quicker to draw the scene. 
I then did the trap door on a separate layer so i can do an animation of the doors opening more smoothly and consistent. It is also easier to do so i can animate it quicker.
I also drew Jason on a separate layer so i can animate him falling through the trap door quicker and better for work time.

Copyright and Ethics

Copyright:

Hopefully in my interactive flash game it will not conflict with anything that should be copyrighted (for example music, sound effects, graphics, etc...). I will be creating all my sounds from scratch using different pieces of software. I will be using FL Studios to create my sound and most of the adobe software to create my graphics. No pictures will be taken from the internet and no sound clips will be taken either.

Ethics:

I will make the graphics suitable for the audience so that no one is easily offended by what they see on screen. I will make sure there will be less gore and more fear in the horror game to make the viewer more scared than freaked out by the interactive flash game. The sound clips will also not have any offensive language in so the interactive flash movie is viewer friendly and is more focused on entertainment other then offending people.